Mining

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Credits to User:ZZshadowZz(Matt)

The aim of mining is to get the stone you're mining as close to 1HP as possible, without breaking it. If the stone does break, you will have to pay a medical fee of a % of your total money, capped at $2M. The closer you get to 1hp, the more reps + spheres you will earn.

Key notes: 1) Different mining tools do different levels of damage. The items in order of how much damage they do from most to least are already set out on the mining page; Pickaxe - least damage Iron Shovel Sledgehammer Dynamite - Most damage

2) Damage can also be affected by the typing of the pokemon using the tool: Steel and Fighting type Type - Amplifies the damage resulting in more damage being done Normal Type and another type to be found - Controls the damage, narrowing the range of damage dealt and making it more predictable Rock Type - Supresses the damage resulting in less damage being done

Tools running out? Your tools will replenish weekly with +20 of each, meanwhile you can also try your luck with the trapbox, which gives you a chance of being rewarded with +5 of each tool.

Sphere guide; Each of the Stones reward you with a specific colour sphere, with a 1 in 3 chance of winning a sum of money instead based on their rank.

Red Spheres Limestone Basalt

Blue Spheres Sandstone Granite

Green Spheres Marble Shale

Reputation and money gain: A) Shale - 0.6x rep gain | 1.4x money gain B) Sandstone - 0.8x rep gain | 1.2x money gain C) Limestone - No modifier D) Marble - 1.2x rep gain | 0.8x money gain E) Granite - 1.4x rep gain | 0.6x money gain F) Basalt - 1.6x rep gain | 0.4x money gain

Money gain is also affected my your rank. Newbies earn 1x money, pokefans earn 2x money, ace trainer 3x money, Shining pokegod earns 11x money, with 1 extra per rank in between.